Game Master Mechanics… Dungeon Master Class 14 May 202014 May 2020 This is a review of the basics of running tabletop role playing game. https://www.youtube.com/watch?v=4kfCZUnWcMI&t=
Game Master Narrative… Home Brew, Not Just fore Beer 13 May 202013 May 2020 Home brew is a term used a lot in the tabletop role playing gaming world. But what does it mean? There are 3 primary uses for the term home brew…
Narrative… D&D Character Creation Deep Dive 10 Oct 201910 Oct 2019 It’s time for our first video lesson. While there are steps in the book for character creation, once you are done with the number you still need to breathe life…
Narrative… What Came First the Class or the Character 11 Sep 2019 I am often asked where to start with character creation. After having helped make as many characters as I have, I’ve found that there are two basic ways to approach…
Game Master Narrative… It’s Not Easy Being Evil 4 Sep 2019 written by: D3rpyD3rp The beauty of role playing isn’t just taking on a heroic persona in a world beyond our own and surviving events we could never actually experience, but…
Game Master Narrative… Chekhov’s Sword or Why Players Fixate on Random NPC’s 28 Aug 201928 Aug 2019 Anton Chekhov wrote about the idea that, in narratives, only things that are necessary should be mentioned. This principle has become known as Checkhov’s Gun and is used in all…
Game Master Narrative… Frodo With a Gun or Just a Little Re-skin 14 Aug 201914 Aug 2019 I started out not liking guns in Dungeons and Dragons, but a change in perspective helped change my mind. D&D is a high fantasy game. This means that the world…
Game Master Narrative… “You Don’t Think You Hear Anything.” (The Power of Expectation) 9 Jul 201910 Jul 2019 “You don’t think you hear anything.” I was told this by a Dungeon Master almost two decades ago and it has stuck with me all this time. It is not…
Narrative Character and Backstory 4 Oct 20185 Oct 2018 Rachel and I talk character and backstory. Get into hashing out your character's secrets with your game master, or consider what your player's can do to flesh out their characters.